![]() This is The Medium's big hook, as for large chunks of the game you get to see both worlds side by side, Marianne moving through each in split-screen, and interacting with objects as they appear in each world. These nightmares prove to be more than manifestations of her mind, with Marianne able to see a parallel spirit world. Not only has her foster father Jack recently died, but her head is full of visions. But, I enjoyed almost every moment - as much as you can enjoy a game about the darkest of secrets and their painful discovery. The threat that exists is mild, the puzzles are neat if not genius, and sometimes you walk awkwardly in the wrong direction because the camera shot changed. The Medium is also almost entirely devoid of combat. The unexpected arguably begins with the camera, which is fixed, with the shot switching to the most useful for atmospheric and gameplay purposes. It didn't take long to be taken back to the original Alone in the Dark, Ecstatica, and even Resident Evil. ![]() To see this content please enable targeting cookies. This isn't an exclusive Xbox fans will scream about on social media, but it's one that the right audience will find is a sometimes gorgeous, impressively atmospheric tale. This isn't a triple-A game, it's a bit rough at points, it's heavy on story over action, and might come across to some as mechanically archaic, but for many reasons The Medium clicked with me. ![]() Maybe I should have been paying closer attention to Bloober Team's Xbox Series X|S and PC exclusive, but this is an old-school horror game through the lens of next-gen power and possibilities. The Medium isn't really the game I thought it was. Bloober Team's latest goes under the microscope in our The Medium review.
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